Making of Halloween pumpkin with 3ds Max Tutorial (Materials)
Wednesday, May 13th, 2009In this tuitorial I will show you a pretty simple way to create a basic pumpkin.
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In this tuitorial I will show you a pretty simple way to create a basic pumpkin.
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Create a realistic water shader with procedural shading
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Tutorial presenting how to use Pelt Mapping available in 3ds Max and ZBrush to easily create textures and map your objects in advanced way.
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In this video taken from our
Using Vertex Paint you can easily blend two materials in a very custom way. This technique is very powerful for abnormal blending patterns not attainable through the use of procedural maps.
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